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Old 19th July 2009 , 08:49 AM
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Default Timestretching Weirdness...

I may be missing something mega-obvious here but yesterday I was trying to stretch a small vocal sample (about a bar. Ish) over a couple of bars. I've done this before-literally all I want is for it to do what should happen when you time strecth something that much- sllllllllllllooooooooooooooooooow and looooooooooooooooooooooooooow.
Its just an audio clip, not running out of Kontakt-but it was bounced from Kontakt after being 'timemachined'.
Whats actually happening is the sample is almost 'retriggering' itself at the same pitch and even though it is a trimmed section of vocal (I made events out of hitpoints) other words from the next section appear. I thought maybe it would have something to with a time correction setting (like on pitch bend) but couldn't see one. Then realised that having a time correction setting on a timestretching utility wouldn't make any sense.
I've flicked through manuals for both Cubase 4 and Kontakt 3 and neither explain this. Or at least neither explain it to the best of my limited grasp.

Sorry if this doesn't make much sense but its actually pretty hard to describe well, and I do like to get wordy. Its not a major problem, and the effect isn't actually half bad (I'm considering using it instead anyway) but wondered if anyone could shed light on this.

Oh I've tried both using the Process>Timestretch way to do it and the 'Cursor applies Timestretch' method (waaaay quicker and easier normally).
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Old 19th July 2009 , 11:09 AM
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I'm not entirely sure what you mean but I've always found that timestretching more than say 10-15% doesn't really work that well. The only way round it is to chop the samples up (as I think you have) and then stretch each one to suit but I never bother with that!
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Old 19th July 2009 , 11:20 AM
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I just want one 3 word phrase really stretched-the idea is that it distorts a bit in a spooky way (an effect I've played with in the past). I just can't work out why its not doing it, the pitch is basically remaining stable and despite stretching it to almost triple its original length its still recognisable, but the the sample is repeated and extended beyond the event instead of mangled and elongated.
Its odd. Oh well, will work around it but it just seems I'm missing something silly.
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Old 19th July 2009 , 11:24 AM
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Well timrstretching will try and make it sound as similar as possible to the original sample. If you played it as a simple sample through Kontakt but maybe an octave lower that would mangle it a bit. Maybe seperate out the three words onto three seperate notes so you can time them properly though.
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Old 19th July 2009 , 12:34 PM
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Yeah I'll figure something out, its just bizarre that it used to do it but doesn't with this sample. I'll have to have a play with other material and see what I can come up with. I'm still discovering Kontakt and have happened upon some pretty...interesting methods. Its all fun and games really
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Old 19th July 2009 , 06:20 PM
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do you mean you want it too sound like that josh winx track?

if you want it too sound weird you have to play around with the algorithum options in the time stretch window..you will see options such as drum...etc ..basically just try messing with these and itll give you weirder time streched sounds.

i only use the cursor-timestretch when dealing with short loops because its great with those but with longer loops its not accurate and goes out of sync.
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Old 19th July 2009 , 06:47 PM
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Thats just it, I don't need it in sync, its vocals anyway and I used to abuse it a fair bit just grabbing it with the cursor on timestretch and do just that. Its fighting me at the moment though, but considering the crashes I've had today its the least of my worries.
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Old 20th July 2009 , 04:53 PM
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so what your trying to say is you want it to actually sound 'stretched' and not clean?

im still on SX3, so not sure how much they have updated any of the stretching stuff on newer versions, but you could start by 'NOT' selecting 'MPEX' in the edit window for timestretching, MPEX gives the best quality results in cubase without sounding badly stretched, any of the other algorithms under MPEX level will make stretching effects a lot more noticable
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