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Old 16th January 2009 , 01:20 PM
sphelan
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Quote:
Originally Posted by modz1 View Post
Good work Khazul.. Yes, dynamics do play an important part in the feel/groove of a part (ie hi-hats). Just program up a simple 909 open/closed hat pattern with all 16ths played, then experiment with higher and lower velocities at different places within the bar.. You'll then hear a straight/rigid pattern take on a new life as it almost pulses with energy.

Applying groove templates say in Logic (16b,c,d,e etc) to some percussive elements certainly gives a more swung feel, but be careful not to apply the same template to all drum parts otherwise it will sound samey and clinical. If certain, and lesser, percussive elements have slightly different settings then some magic can start happening. Sometimes, I'll set perhaps a 16c quantize to a clave part for example, but will then go into the edit window and pick a couple of notes and physically move them to be a 16b or 16d setting. Fun can be had from this experimentation and yet again the golden rule applies, 'if it sounds right, it is right'.

Regarding the groove quantize templates found in the MPC machines, I seem to remember once having those as Logic templates I could import into the quantize settings list.. but that was going back to Logic 5 days.. not sure if I still have them or they've been lost in the ether.. I shall however, investigate..
That's interesting Modz1. I would have presumed that setting different swing parameters on different drum parts would cause clashing or other problems and would have set every part to the same swing if I were to use it.

Reason has groove templets. I've never used them. This is the same thing, isn't it?
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